Plunder Patroll Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Blackeyes, the Plunder Patroll Seaguide
R Rarity
Blackeyes, the Plunder Patroll Seaguide
R Rarity
Blackeyes, the Plunder Patroll Seaguide
WATER 4
Blackeyes, the Plunder Patroll Seaguide
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 "Plunder Patroll" monster in your GY, except "Blackeyes, the Plunder Patroll Seaguide"; Special Summon this card from your hand, and if you do, add that monster to your hand, also you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. You can only use each effect of "Blackeyes, the Plunder Patroll Seaguide" once per turn.

N Rarity
Bluebeard, the Plunder Patroll Shipwright
N Rarity
Bluebeard, the Plunder Patroll Shipwright
N Rarity
Bluebeard, the Plunder Patroll Shipwright
WATER 4
Bluebeard, the Plunder Patroll Shipwright
  • ATK:

  • 500

  • DEF:

  • 1000


If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

R Rarity
Redbeard, the Plunder Patroll Matey
R Rarity
Redbeard, the Plunder Patroll Matey
R Rarity
Redbeard, the Plunder Patroll Matey
WATER 4
Redbeard, the Plunder Patroll Matey
  • ATK:

  • 1000

  • DEF:

  • 1000


During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" monster you control, except "Redbeard, the Plunder Patroll Matey"; equip this card to it. You can only use each effect of "Redbeard, the Plunder Patroll Matey" once per turn.

UR Rarity
Wandering Gryphon Rider
UR Rarity
Wandering Gryphon Rider
UR Rarity
Wandering Gryphon Rider
WIND 7
Wandering Gryphon Rider
  • ATK:

  • 2000

  • DEF:

  • 2800


During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.

UR Rarity
Water Enchantress of the Temple
UR Rarity
Water Enchantress of the Temple
UR Rarity
Water Enchantress of the Temple
WATER 3
Water Enchantress of the Temple
  • ATK:

  • 1500

  • DEF:

  • 1200


If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

N Rarity
Goldenhair, the Newest Plunder Patroll
N Rarity
Goldenhair, the Newest Plunder Patroll
N Rarity
Goldenhair, the Newest Plunder Patroll
WATER 4
Goldenhair, the Newest Plunder Patroll
  • ATK:

  • 0

  • DEF:

  • 2000


You can send 1 other "Plunder Patroll" Monster Card from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is in your GY: You can discard 1 card; Special Summon this card, but you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Goldenhair, the Newest Plunder Patroll" once per turn.

R Rarity
Whitebeard, the Plunder Patroll Helm
R Rarity
Whitebeard, the Plunder Patroll Helm
R Rarity
Whitebeard, the Plunder Patroll Helm
WATER 4
Whitebeard, the Plunder Patroll Helm
  • ATK:

  • 1500

  • DEF:

  • 1000


During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can activate this effect; Special Summon 1 "Plunder Patroll" monster from your Deck, except "Whitebeard, the Plunder Patroll Helm", also you cannot Special Summon monsters for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Whitebeard, the Plunder Patroll Helm" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      R Rarity
      Dracoback, the Rideable Dragon
      R Rarity
      Dracoback, the Rideable Dragon
      R Rarity
      Dracoback, the Rideable Dragon
      Spell Equip
      Dracoback, the Rideable Dragon

        Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.

        SR Rarity
        Fateful Adventure
        SR Rarity
        Fateful Adventure
        SR Rarity
        Fateful Adventure
        Spell Continuous
        Fateful Adventure

          Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.

          UR Rarity
          Foolish Burial
          UR Rarity
          Foolish Burial
          UR Rarity
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.



            Tag(s):

            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



              Tag(s):

              UR Rarity
              Plunder Patroll Shipyarrrd
              UR Rarity
              Plunder Patroll Shipyarrrd
              UR Rarity
              Plunder Patroll Shipyarrrd
              Spell Field
              Plunder Patroll Shipyarrrd

                "Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. You can only use each of the following effects of "Plunder Patroll Shipyarrrd" once per turn. ● You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". ● If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand.

                UR Rarity
                Rite of Aramesir
                UR Rarity
                Rite of Aramesir
                UR Rarity
                Rite of Aramesir
                Spell Normal
                Rite of Aramesir

                  If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.

                  UR Rarity
                  Triple Tactics Talent
                  UR Rarity
                  Triple Tactics Talent
                  UR Rarity
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                    Tag(s):

                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                      Extra Deck

                      SR Rarity
                      Plunder Patrollship Lys
                      SR Rarity
                      Plunder Patrollship Lys
                      SR Rarity
                      Plunder Patrollship Lys
                      LIGHT 8
                      Plunder Patrollship Lys
                      • ATK:

                      • 2000

                      • DEF:

                      • 2000


                      2 "Plunder Patroll" monsters During the Main Phase (Quick Effect): You can Special Summon 1 "Plunder Patroll" Monster Card from your hand or face-up Spell & Trap Zone. When your opponent activates a monster effect (Quick Effect): You can discard 1 "Plunder Patroll" card; negate the activation, and if you do, destroy it, then if this card is equipped with a "Plunder Patroll" card, you can add 1 "Plunder Patroll" card from your Deck to your hand. You can only use each effect of "Plunder Patrollship Lys" once per turn.

                      UR Rarity
                      Blackbeard, the Plunder Patroll Captain
                      UR Rarity
                      Blackbeard, the Plunder Patroll Captain
                      UR Rarity
                      Blackbeard, the Plunder Patroll Captain
                      WATER
                      Blackbeard, the Plunder Patroll Captain
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters including a "Plunder Patroll" monster (Quick Effect): You can target 1 Effect Monster you control; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip that target to it, then draw 1 card. You can only use this effect of "Blackbeard, the Plunder Patroll Captain" once per turn.

                      UR Rarity
                      S:P Little Knight
                      UR Rarity
                      S:P Little Knight
                      UR Rarity
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                      UR Rarity
                      Salamangreat Almiraj
                      UR Rarity
                      Salamangreat Almiraj
                      UR Rarity
                      Salamangreat Almiraj
                      FIRE
                      Salamangreat Almiraj
                      • ATK:

                      • 0

                      • LINK-1

                      Link Arrow:

                      Bottom-Right


                      1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.

                      SR Rarity
                      Plunder Patrollship Brann
                      SR Rarity
                      Plunder Patrollship Brann
                      SR Rarity
                      Plunder Patrollship Brann
                      FIRE 8
                      Plunder Patrollship Brann
                      • ATK:

                      • 2500

                      • DEF:

                      • 1000


                      1 Tuner + 1+ non-Tuner monsters All other Fiend monsters you control gain 500 ATK. You can discard 1 "Plunder Patroll" card, then target 1 Spell/Trap your opponent controls; banish it, then you can add 1 "Plunder Patroll" monster from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Brann" once per turn.

                      UR Rarity
                      Plunder Patrollship Jord
                      UR Rarity
                      Plunder Patrollship Jord
                      UR Rarity
                      Plunder Patrollship Jord
                      EARTH 81
                      Plunder Patrollship Jord
                      • ATK:

                      • 1500

                      • DEF:

                      • 3000


                      [ Pendulum Effect ] You can declare 1 Attribute; return this card to the Extra Deck, and if you do, Special Summon 1 "Plunder Patroll Token" (Fiend/Level 4/ATK 0/DEF 0) with that Attribute to both players' fields in Defense Position. You can only use this effect of "Plunder Patrollship Jord" once per turn. [ Monster Effect ] 1 Tuner + 1+ non-Tuner monsters If your opponent Special Summons a monster(s) (except during the Damage Step): You can add 1 "Plunder Patroll" card from your Deck to your hand, then if this card is equipped with a "Plunder Patroll" card, you can Special Summon 1 "Plunder Patroll" monster from your Deck. You can target 1 "Plunder Patroll" card in your GY; add it to your hand, and if you do, place this card in your Pendulum Zone. You can only use each effect of "Plunder Patrollship Jord" once per turn.

                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      LIGHT
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                      Tag(s):

                      SR Rarity
                      Number 41: Bagooska the Terribly Tired Tapir
                      SR Rarity
                      Number 41: Bagooska the Terribly Tired Tapir
                      SR Rarity
                      Number 41: Bagooska the Terribly Tired Tapir
                      EARTH
                      Number 41: Bagooska the Terribly Tired Tapir
                      • ATK:

                      • 2100

                      • DEF:

                      • 2000


                      2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                      SR Rarity
                      Plunder Patrollship Moerk
                      SR Rarity
                      Plunder Patrollship Moerk
                      SR Rarity
                      Plunder Patrollship Moerk
                      DARK
                      Plunder Patrollship Moerk
                      • ATK:

                      • 1000

                      • DEF:

                      • 2500


                      2 Level 4 monsters You can discard 1 "Plunder Patroll" card, then target 1 Effect Monster your opponent controls; banish it, then you can add 1 "Plunder Patroll" Spell/Trap from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Moerk" once per turn. If a "Plunder Patroll" card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.

                      UR Rarity
                      Super Starslayer TY-PHON - Sky Crisis
                      UR Rarity
                      Super Starslayer TY-PHON - Sky Crisis
                      UR Rarity
                      Super Starslayer TY-PHON - Sky Crisis
                      DARK
                      Super Starslayer TY-PHON - Sky Crisis
                      • ATK:

                      • 2900

                      • DEF:

                      • 2900


                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                      Need 33 UR

                      UR Rarity
                      Maxx "C"3 card
                      UR Rarity
                      Blackbeard, the Plunder Patroll Captain3 card
                      UR Rarity
                      Adamancipator Risen - Dragite1 card
                      UR Rarity
                      Centur-Ion Auxila1 card
                      UR Rarity
                      Centur-Ion Legatia1 card
                      UR Rarity
                      Draco Berserker of the Tenyi1 card
                       Rarity
                      Enigmaster Packbit1 card
                      UR Rarity
                      Plunder Patrollship Jord2 card
                      UR Rarity
                      Ash Blossom & Joyous Spring3 card
                      UR Rarity
                      Centur-Ion Primera3 card
                      UR Rarity
                      Called by the Grave2 card
                      UR Rarity
                      Crossout Designator1 card
                      UR Rarity
                      Emblema Oath3 card
                      UR Rarity
                      Plunder Patroll Shipyarrrd3 card
                      UR Rarity
                      Triple Tactics Talent2 card
                      UR Rarity
                      Infinite Impermanence3 card

                      Main: 40 Extra: 15

                      R Rarity
                      2 cardBlackeyes, the Plunder Patroll Seaguide
                      R Rarity
                      2 cardBlackeyes, the Plunder Patroll Seaguide
                      Blackeyes, the Plunder Patroll Seaguide
                      WATER 4
                      Blackeyes, the Plunder Patroll Seaguide
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      You can target 1 "Plunder Patroll" monster in your GY, except "Blackeyes, the Plunder Patroll Seaguide"; Special Summon this card from your hand, and if you do, add that monster to your hand, also you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. You can only use each effect of "Blackeyes, the Plunder Patroll Seaguide" once per turn.


                      N Rarity
                      1 cardBluebeard, the Plunder Patroll Shipwright
                      N Rarity
                      1 cardBluebeard, the Plunder Patroll Shipwright
                      Bluebeard, the Plunder Patroll Shipwright
                      WATER 4
                      Bluebeard, the Plunder Patroll Shipwright
                      • ATK:

                      • 500

                      • DEF:

                      • 1000


                      If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn.


                      R Rarity
                      1 cardCentur-Ion Gargoyle II
                      R Rarity
                      1 cardCentur-Ion Gargoyle II
                      Centur-Ion Gargoyle II
                      DARK 8
                      Centur-Ion Gargoyle II
                      • ATK:

                      • 2000

                      • DEF:

                      • 3000


                      You can send 1 face-up "Centur-Ion" card you control to the GY; Special Summon this card from your hand, also you cannot Special Summon "Centur-Ion Gargoyle II" for the rest of this turn. If this card is sent to the GY as Synchro Material: You can add this card to your hand. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can reduce its Level by 4. You can only use each effect of "Centur-Ion Gargoyle II" once per turn.


                      SR Rarity
                      1 cardCentur-Ion Trudea
                      SR Rarity
                      1 cardCentur-Ion Trudea
                      Centur-Ion Trudea
                      DARK 4
                      Centur-Ion Trudea
                      • ATK:

                      • 1000

                      • DEF:

                      • 2000


                      During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.


                      UR Rarity
                      3 cardMaxx "C"
                      UR Rarity
                      3 cardMaxx "C"
                      Maxx "C"
                      EARTH 2
                      Maxx "C"
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                      R Rarity
                      2 cardRedbeard, the Plunder Patroll Matey
                      R Rarity
                      2 cardRedbeard, the Plunder Patroll Matey
                      Redbeard, the Plunder Patroll Matey
                      WATER 4
                      Redbeard, the Plunder Patroll Matey
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" monster you control, except "Redbeard, the Plunder Patroll Matey"; equip this card to it. You can only use each effect of "Redbeard, the Plunder Patroll Matey" once per turn.


                      UR Rarity
                      3 cardAsh Blossom & Joyous Spring
                      UR Rarity
                      3 cardAsh Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                      UR Rarity
                      3 cardCentur-Ion Primera
                      UR Rarity
                      3 cardCentur-Ion Primera
                      Centur-Ion Primera
                      LIGHT 4
                      Centur-Ion Primera
                      • ATK:

                      • 1600

                      • DEF:

                      • 1600


                      While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.


                      N Rarity
                      2 cardGoldenhair, the Newest Plunder Patroll
                      N Rarity
                      2 cardGoldenhair, the Newest Plunder Patroll
                      Goldenhair, the Newest Plunder Patroll
                      WATER 4
                      Goldenhair, the Newest Plunder Patroll
                      • ATK:

                      • 0

                      • DEF:

                      • 2000


                      You can send 1 other "Plunder Patroll" Monster Card from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is in your GY: You can discard 1 card; Special Summon this card, but you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Goldenhair, the Newest Plunder Patroll" once per turn.


                      R Rarity
                      3 cardWhitebeard, the Plunder Patroll Helm
                      R Rarity
                      3 cardWhitebeard, the Plunder Patroll Helm
                      Whitebeard, the Plunder Patroll Helm
                      WATER 4
                      Whitebeard, the Plunder Patroll Helm
                      • ATK:

                      • 1500

                      • DEF:

                      • 1000


                      During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can activate this effect; Special Summon 1 "Plunder Patroll" monster from your Deck, except "Whitebeard, the Plunder Patroll Helm", also you cannot Special Summon monsters for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Whitebeard, the Plunder Patroll Helm" once per turn.


                      UR Rarity
                      2 cardCalled by the Grave
                      UR Rarity
                      2 cardCalled by the Grave
                      Called by the Grave
                      Spell Quick
                      Called by the Grave

                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                        Tag(s):

                        N Rarity
                        1 cardCentur-Ion Bonds
                        N Rarity
                        1 cardCentur-Ion Bonds
                        Centur-Ion Bonds
                        Spell Quick
                        Centur-Ion Bonds

                          Place 1 "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap. If a "Centur-Ion" Synchro Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Centur-Ion" monster in your GY; place it in your Spell & Trap Zone as a face-up Continuous Trap. You can only use each effect of "Centur-Ion Bonds" once per turn.


                          UR Rarity
                          1 cardCrossout Designator
                          UR Rarity
                          1 cardCrossout Designator
                          Crossout Designator
                          Spell Quick
                          Crossout Designator

                            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                            Tag(s):

                            UR Rarity
                            3 cardEmblema Oath
                            UR Rarity
                            3 cardEmblema Oath
                            Emblema Oath
                            Spell Quick
                            Emblema Oath

                              Activate 1 of these effects; ● Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters. ● Set 1 "Centur-Ion" Spell/Trap directly from your Deck. You can only activate 1 "Emblema Oath" per turn.


                              UR Rarity
                              3 cardPlunder Patroll Shipyarrrd
                              UR Rarity
                              3 cardPlunder Patroll Shipyarrrd
                              Plunder Patroll Shipyarrrd
                              Spell Field
                              Plunder Patroll Shipyarrrd

                                "Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. You can only use each of the following effects of "Plunder Patroll Shipyarrrd" once per turn. ● You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". ● If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand.


                                SR Rarity
                                2 cardStand Up Centur-Ion!
                                SR Rarity
                                2 cardStand Up Centur-Ion!
                                Stand Up Centur-Ion!
                                Spell Field
                                Stand Up Centur-Ion!

                                  Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.


                                  UR Rarity
                                  2 cardTriple Tactics Talent
                                  UR Rarity
                                  2 cardTriple Tactics Talent
                                  Triple Tactics Talent
                                  Spell Normal
                                  Triple Tactics Talent

                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                    Tag(s):

                                    N Rarity
                                    1 cardCentur-Ion Phalanx
                                    N Rarity
                                    1 cardCentur-Ion Phalanx
                                    Centur-Ion Phalanx
                                    Trap Normal
                                    Centur-Ion Phalanx

                                      Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.


                                      UR Rarity
                                      3 cardInfinite Impermanence
                                      UR Rarity
                                      3 cardInfinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                        N Rarity
                                        1 cardPlunder Patroll Booty
                                        N Rarity
                                        1 cardPlunder Patroll Booty
                                        Plunder Patroll Booty
                                        Trap Continuous
                                        Plunder Patroll Booty

                                          You can declare 1 Attribute, then target 1 face-up monster your opponent controls; it becomes that Attribute until the end of this turn (even if this card leaves the field), then you can take 1 "Plunder Patroll" monster from your GY, and either shuffle it into the Deck or Special Summon it. You can only use this effect of "Plunder Patroll Booty" once per turn. Once per turn, during the End Phase, if you control no "Plunder Patroll" monsters: Send this card to the GY.


                                          SR Rarity
                                          2 cardPlunder Patrollship Lys
                                          SR Rarity
                                          2 cardPlunder Patrollship Lys
                                          Plunder Patrollship Lys
                                          LIGHT 8
                                          Plunder Patrollship Lys
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 2000


                                          2 "Plunder Patroll" monsters During the Main Phase (Quick Effect): You can Special Summon 1 "Plunder Patroll" Monster Card from your hand or face-up Spell & Trap Zone. When your opponent activates a monster effect (Quick Effect): You can discard 1 "Plunder Patroll" card; negate the activation, and if you do, destroy it, then if this card is equipped with a "Plunder Patroll" card, you can add 1 "Plunder Patroll" card from your Deck to your hand. You can only use each effect of "Plunder Patrollship Lys" once per turn.


                                          UR Rarity
                                          3 cardBlackbeard, the Plunder Patroll Captain
                                          UR Rarity
                                          3 cardBlackbeard, the Plunder Patroll Captain
                                          Blackbeard, the Plunder Patroll Captain
                                          WATER
                                          Blackbeard, the Plunder Patroll Captain
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 monsters including a "Plunder Patroll" monster (Quick Effect): You can target 1 Effect Monster you control; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip that target to it, then draw 1 card. You can only use this effect of "Blackbeard, the Plunder Patroll Captain" once per turn.


                                          UR Rarity
                                          1 cardAdamancipator Risen - Dragite
                                          UR Rarity
                                          1 cardAdamancipator Risen - Dragite
                                          Adamancipator Risen - Dragite
                                          WATER 8
                                          Adamancipator Risen - Dragite
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2200


                                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                          UR Rarity
                                          1 cardCentur-Ion Auxila
                                          UR Rarity
                                          1 cardCentur-Ion Auxila
                                          Centur-Ion Auxila
                                          DARK 12
                                          Centur-Ion Auxila
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          1 Tuner + 1+ non-Tuner monsters Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.


                                          UR Rarity
                                          1 cardCentur-Ion Legatia
                                          UR Rarity
                                          1 cardCentur-Ion Legatia
                                          Centur-Ion Legatia
                                          LIGHT 12
                                          Centur-Ion Legatia
                                          • ATK:

                                          • 3500

                                          • DEF:

                                          • 2000


                                          1 Tuner + 1+ non-Tuner monsters Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.


                                          UR Rarity
                                          1 cardDraco Berserker of the Tenyi
                                          UR Rarity
                                          1 cardDraco Berserker of the Tenyi
                                          Draco Berserker of the Tenyi
                                          DARK 8
                                          Draco Berserker of the Tenyi
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 0


                                          1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                           Rarity
                                          1 cardEnigmaster Packbit
                                           Rarity
                                          1 cardEnigmaster Packbit
                                          Enigmaster Packbit
                                          WATER 8
                                          Enigmaster Packbit
                                          • ATK:

                                          • 2900

                                          • DEF:

                                          • 2500


                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                                          SR Rarity
                                          1 cardPlunder Patrollship Brann
                                          SR Rarity
                                          1 cardPlunder Patrollship Brann
                                          Plunder Patrollship Brann
                                          FIRE 8
                                          Plunder Patrollship Brann
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1000


                                          1 Tuner + 1+ non-Tuner monsters All other Fiend monsters you control gain 500 ATK. You can discard 1 "Plunder Patroll" card, then target 1 Spell/Trap your opponent controls; banish it, then you can add 1 "Plunder Patroll" monster from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Brann" once per turn.


                                          UR Rarity
                                          2 cardPlunder Patrollship Jord
                                          UR Rarity
                                          2 cardPlunder Patrollship Jord
                                          Plunder Patrollship Jord
                                          EARTH 81
                                          Plunder Patrollship Jord
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 3000


                                          [ Pendulum Effect ] You can declare 1 Attribute; return this card to the Extra Deck, and if you do, Special Summon 1 "Plunder Patroll Token" (Fiend/Level 4/ATK 0/DEF 0) with that Attribute to both players' fields in Defense Position. You can only use this effect of "Plunder Patrollship Jord" once per turn. [ Monster Effect ] 1 Tuner + 1+ non-Tuner monsters If your opponent Special Summons a monster(s) (except during the Damage Step): You can add 1 "Plunder Patroll" card from your Deck to your hand, then if this card is equipped with a "Plunder Patroll" card, you can Special Summon 1 "Plunder Patroll" monster from your Deck. You can target 1 "Plunder Patroll" card in your GY; add it to your hand, and if you do, place this card in your Pendulum Zone. You can only use each effect of "Plunder Patrollship Jord" once per turn.


                                          SR Rarity
                                          2 cardPlunder Patrollship Moerk
                                          SR Rarity
                                          2 cardPlunder Patrollship Moerk
                                          Plunder Patrollship Moerk
                                          DARK
                                          Plunder Patrollship Moerk
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 2500


                                          2 Level 4 monsters You can discard 1 "Plunder Patroll" card, then target 1 Effect Monster your opponent controls; banish it, then you can add 1 "Plunder Patroll" Spell/Trap from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Moerk" once per turn. If a "Plunder Patroll" card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.



                                          PLUNDER PATROLL Decks in MASTER DUEL








                                          https://metaduelist.com/
                                          Top